Grand Theft Auto IV sold a record 609,000 copies in one day when it was
launched in the UK this week, raking in nearly £25m for its maker, Rockstar
Games. That’s about twice what Hollywood can expect its first blockbuster of
the year, Iron Man, to earn when it opens here this weekend. Some experts
are even tipping Grand Theft Auto (or GTA) IV to topple the Pirates of the
Caribbean 3 movie from its perch as the entertainment title with the most
first-week sales.
That’s not all. The game has been linked to two real-life attacks (a stabbing
and a mugging) on its very first day of sale, and adverts for it have been
withdrawn from public transport systems across America because of its
graphic violence. So what makes GTA IV, available now on the PlayStation 3
and Xbox 360 consoles for about £40-£50, more exciting than Speed Racer,
more profitable than James Bond and more dangerous than a crazed hoodie? I
take a stroll along the mean streets of Liberty City (its fictional setting
- a thinly veiled New York) to find out.
Forget big-name stars and glitzy glamour girls; the “hero” of GTA IV is a
roughhewn, unshaven Serbian immigrant by the name of Niko Bellic. He’s
voiced by Bruce Kronenberg, an actor whose previous career highlights have
been as a minor character in a single episode of The Sopranos and a few
appearances in Law & Order.
Arriving in Liberty City, Niko hooks up with his wiseguy cousin Roman and is
soon enjoying the American dream. Not the one with a steady job, a
gas-guzzling SUV and a waistline the size of Delaware but the one that
involves pump-action shotguns, drug deals in strip clubs and swearing all
the time.
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Stepping out onto the streets of Coney Beach (“Hove Beach” in the game), I am
instantly impressed by the authentic-looking surroundings. The roads are
grimy, the run-down fairground rides clunk away in the background and the
sound of my footsteps even changes when I move onto the resort’s famous
boardwalk.
Admittedly, the passers-by are rather a sullen lot - I wouldn’t normally
expect to be asked, “Are you some kind of stinking-ass gypsy?” while
sightseeing in Brooklyn - but the attention to detail is amazing. I take a
stroll along the beach, pop into a Cluckin’ Bell restaurant to recharge my
health with some (convincingly unappetising) fried chicken and use my new
mobile phone. This lets me chat with Roman and other nonplayer characters in
the game, send text messages and even arrange a date with the virtual women
I meet.
Before I can afford to spring for a classy date at the neighbourhood pool
room, I need some money. And here’s where the 18-certificate GTA IV gets
controversial. I could take cab-driving jobs for cousin Roman to scrape
together a few bucks, but Liberty City is an expensive place to live, so why
not help him out by beating up some aggressive loan sharks? Then it’s only
polite to accompany Roman’s pal Little Jacob on a pot deal, and before you
know it I’m collecting debts, organising coke buys and building up my own
criminal network. And all without a green card.
Liberty City is awash with pistols, machineguns, baseball bats, sniper rifles
and grenades and, thanks to the thugs and lowlives I hang out with, extreme
violence is never more than a button-push away. Unlike in many shoot-’em-up
games, though, whipping out a gun in GTA IV does have consequences. If I
start shooting up “Burlesque” (Broadway) or knock over an innocent
pedestrian in “Middle Park”, Liberty City’s finest will be on my case in
seconds - and they aren’t too fussy about reading you your rights before the
lead starts to fly.
Shoot a cop and the city goes crazy, with police helicopters, Humvees and Swat
squadrons unleashing a hail of bullets. In contrast, the gangsters are a
verbose, slow-moving lot, preferring to engage in sub-Godfather dialogue
(“Don’t question my loyalty.” “I won’t, if you don’t question my orders”)
rather than high-octane gunplay.
GTA IV is completely freeform - if you don’t like the idea of visiting the
Triangle strip club, you don’t have to. This is the key appeal of the GTA
series: there is no linear story or quest to follow; you are simply spending
time in an incredibly detailed environment.
So, like any real American, I chill out for a while in my apartment and watch
TV, where a hilarious selection of cheesy infomercials, inane talk shows and
trashy celebrity exposés epitomises the game’s cynical, cruel humour.
When I feel like heading out, that’s simple too. As befits a game set in a
virtual Big Apple, taking a cab has its own key-press – and comes complete
with blaring foreign radio stations and nonsensical taxi-driver banter. If
you prefer to be in the driver’s seat, it’s possible to carjack almost any
vehicle (be it car, motorbike or 18-wheeler), and I confess that helping
myself to some sweet rides (including 1950s retro whales, supercharged
pickups and speedboats) quickly becomes my preferred mode of transport.
Although GTA IV is a gangster game, there is a lot more to it than just
shooting. When Niko gets access to the internet halfway through the game, I
decide to try a spot of online dating. The mechanism (and much of the
language) is crude but I do have to work hard for some pixelated fun.
I learn that Carmen loves a drink but doesn’t like seeing Niko in glasses,
whereas nothing impresses Alexandra more than an evening in the Split Side
comedy bar. Finding Ricky Gervais doing a bizarrely irrelevant cameo here
(with terrible laugh track) shows that Liberty City’s unwelcome immigrants
aren’t limited to east Europeans. It’s worth persevering with dating,
though, as the more Niko sleeps around, the less he has to pay for his
clothing. I’m not sure whether this is a quirk of the game or an aspect of
American society no one ever told me about.
Look hard and there is a moral code to be found in Grand Theft Auto IV, even
if it works along the lines of “Thou shalt not get caught” rather than
anything more profound. Loyalty and honour are prized traits in this
parallel world, and determined do-gooders can choose to turn vigilante,
tracking down Liberty City’s biggest criminals in a hijacked police cruiser.
GTA IV is a violent, twisted game, packed with casual racism and misogyny. You
have to behave in a nasty manner to succeed, and it certainly deserves its
18 certificate. It can also be extremely enjoyable, with thrilling action
and a sophisticated storyline that bears comparison to some of the best
American gangster movies. Like Hollywood, the games industry is becoming
addicted to sequels (this is actually the ninth title in the series) and its
lead characters now generate the interest usually garnered by A-list movie
stars. The growing success of Grand Theft Auto shows that many of us do
enjoy the thrill of behaving badly, at least in the safety of a virtual
world. Just don’t expect to see Niko Bellic starring in a romcom any time
soon.
A history of violence
More than 70m copies of GTA games have been sold to date, making it the fifth
bestselling games series after Mario and Pokemon, The Sims and Final Fantasy
Launched in 1997, the original GTA was created by Dave Jones, a Scottish games
programmer. Subsequent versions have been developed in Britain by Rockstar
Games, although the firm’s headquarters is now in New York
Dennis Hopper, Burt Reynolds, Samuel L Jackson, Ray Liotta and Axl Rose have
all voiced characters in GTA games
Jack Thompson, an American lawyer, has tried, unsuccessfully, to connect the
game to real-life murders. In September 2006 he filed a “wrongful death”
lawsuit against Take-Two Interactive, parent company of Rockstar Games,
after a 2004 shooting spree by a 14-year-old
The scariest thing about this is that people who talk to an imaginary friend as an adult (they usually call it God), ritually eat their saviour on a Sunday (communion I think they call it) and take their morals from a book packed full or rape, violence, misogyny and genocide feel they are better?
Martin, Bristol,
linking this game to two crimes the mugging and stabbing on first day is wrong, the guy who was stabbed was waiting in a queue for the game was stabbed by a passer by. he would of probably been stabed just the same if he was waiting in line for a disney game,
keith, chester,
There is no such thing as Coney Beach. The area is known as Coney Island and technically Nico doesn't live there. He lives in nearby Hove Beach. This is a representation of Brighton Beach which is near Coney Island. Brighton & Hove - Get it? I did.
Ben Houck, Columbus Ohio, USA
The worse effect video games have on children is when they lose and throw the controller down in a tantrum.. ;) I grew up playing video games more violent than this and it never had any effect on me. Trust me it's safer for people to play these games and be out on the streets.
Tom, Portsmouth, UK
Great game! yes just a game.
Peter Tier, London, UK
It's a murder simulator and just like a flight simulator it requires a certain kind of sub-interest group. I mean you wouldn't spend time on this if you wanted mass-murder since then only the abstract nature of chess would do!
kevin, Lincoln, UK
muggings and stabbings have been going on since humans were first able to mug and stab. Don't be so idiotic about this game
Al Fletcher, Bridgend, Wales
Each individual is responsible for their actions, mental instability needs special care, active parenting can help curve alot of problems. Without weapons of any kind, including arms/hands, legs/feet, most criminal acts are thwarted but so are many priviledges we enjoy such as eating/walking etc.
JohnM, Gsboro,
you can't blame the insame actions of one person on a game. sure the act of violence might be simmilar to the game but every act imaginable has been commited and anyone could imitate that person
hugh james piper, brisbane, Austra;ia
It really bothers me that people are always so quick
to blame their problems on video games,when truth
be told kids shouldnt be playing this pediculer game
anyway.ive been playing games since pong and never killed anyone.........
flc, shreveport,Louisiana, u.s.a.