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Recent News and Articles on the Keywords: video game + video games + games  Related to the article below (Last Update: 6/11/2008)

PCGA President Randy Stute: PC gaming a quarter of the video game pie
CNET News, CA -
... is the lump of consumers that you're going to go after, that helps solve the confusion in video game development and it's no longer a guessing game. ...MSFT - NVDA
20% of Casual Video Games Audience Are Disabled
WorthPlaying.com, CA -
According to the survey, more than one in five (20.5%) players of casual video games have a physical, mental or developmental disability; this compares to ...
Video Game Technology May Help Surgeons Operate On Beating Hearts
Science Daily (press release) -
So collaborator Robert Howe, PhD, of Harvard University, plucked a solution from video games -- splitting computer images in two and cocking them at ...
Jackson managed to do just enough
Boston Globe, United States -
... some video work to do and to think about, and support basically," Jackson said before tipoff. "No doubt about it, we need Lamar to play the type of game ...
2001, When the Near-Perfect Lakers Almost Imploded ESPN
Odom falling short of expectations Providence Journal
The Game: Kobe, KG Take Marketers On NBA Championship Ride Brandweek Magazine
Press-Enterprise - SportingNews.com
all 5,289 news articles »
Video games giant backs testing call
Weston & Somerset Mercury, UK -
A MAJOR video games manufacturer is backing calls for a change in the law so they can be screened for safety before being sold. ...
Retired US justice O'Connor unveils video game
Video/Imaging DesignLine, New York - 29 minutes ago
"If we can capture just a little bit of that time to get them thinking about government and civic engagement rather than playing shoot-'em-up video games, ...

Chatter Shmatter
Blog: Video Games
Deseret News, UT - Jun 9, 2008
While the video game producer's version has the Lakers looking good, reality makes it much tougher for LA to win the NBA title.
NBA FINALS NOTES Houston Chronicle
The jersey Boston Globe
Sights and sounds: LA mayor wants wild wager USA Today
WBZ - TV with MeeVee
all 1,163 news articles »
Daily Video/TV Use to Expand by 35% - Web, Mobile and Games to ...
Biloxi Sun Herald,  USA -
Of this 6.1 hours, 63.9% (nearly 4 hours per day) currently comes from traditional Television, including live, DVR and video-on-demand viewing. Video games ...
DISTIL and U of O partner to bring video games to life
Ottawa Business Journal,  Canada -
The Ottawa-based company, which makes video games for business training, said that the Ontario Centres of Excellence and Precarn Inc. would be investing ...
They?ve got game: Hub?s Powerglove gives Nintendo tunes a metal ...
Boston Herald, United States -
So it?s only fair for metal band Powerglove to appropriate something from video games. The Boston quartet of guitarists Chris Marchiel and Alex Berkson, ...
Source: Google News

What video games have to teach us about learning and literacy -
JP Gee - Computers in Entertainment (CIE), 2003 - portal.acm.org
... 1, October 2003, BOOK01. What Video Games Have to Teach Us About Learning and Literacy ...
What Video Games Have to Teach Us About Learning and Literacy ? 3 ...

Digital game-based learning -
M Prensky - Computers in Entertainment (CIE), 2003 - portal.acm.org
... Modern computer and video games provide learning opportunities every second, or
fraction thereof. ... Action video game modifies visual selective attention. ...

Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, … -
CA Anderson, BJ Bushman - Psychological Science, 2001 - Blackwell Synergy
... the Col- umbine High School students who murdered 13 people and wounded 23 in Littleton,
before killing themselves, enjoyed playing the bloody video game Doom. ...

Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life -
CA Anderson, KE Dill - Journal of Personality and Social Psychology, 2000 - content.apa.org
... Study 1 was designed to test this notion. RESEARCH ON VIDEO GAME VIOLENCE. ... STUDY
1: CORRELATION TESTS OF VIDEO GAME VIOLENCE EFFECTS. Method. Participants. ...

[BOOK] Video kids: making sense of Nintendo -
EF Provenzo - 1991 - thunder1.cudenver.edu
... The video game world is dominated by male figures and the few females that
do appear tend to be nameless damsels-in-distress. Themes ...

[BOOK] Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant …
M Kinder - 1991 - books.google.com
Page 1. MOVIES, TELEVISIOn AND VIDEO GAME: FROM I MUPPETBABE JO TEENAGE MUTANT NINJf
TURTLES MARSHA KINDER Page 2. Page 3. ... 6. Video games. I. Title. PN1992. 63. ...

[PDF] Action video game modifies visual selective attention -
CS Green, D Bavelier - Nature, 2003 - kenwendland.com
... Action video game modifies visual ... The training was successful as all participants
improved their scores on the video game on which they were trained. ...
-

[CITATION] Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences
T Grodal - The Video Game Theory Reader, 2003

interactiue storytelling -
C CRAWFORD - The Video Game Theory Reader, 2003 - books.google.com
... One of the few well-executed efforts in this field is the groundbreak- ing computer
game The Sims, which simulates daily life. Characters ...

[BOOK] The Ultimate History of Video Games: From Pong to Pokemon--the Story behind the Craze That Touched …
SL Kent - 2001 - Prima Communications, Inc. Rocklin, CA, USA

Source: Google Scholar
   
   

With one of the summer's most anticipated blockbusters — the return of Indiana Jones— due in theaters in less than three weeks, you'd expect producer Steven Spielberg to be all about movies right now.

But here he is, enthusiastically chatting up another subject dear to his heart: video games, in particular a cute puzzler called Boom Blox. It's Spielberg's first creation in a collaboration with Electronic Arts, and it's in stores today for Nintendo's Wii.

Spielberg, a self-professed gamer, says the groundbreaking Wii inspired him from the moment he tried his hand at tennis at 2006's E3 video game convention. "I suddenly realized there were all sorts of applications for this tactile technology."

MORE: 'Boom Blox' entertains and educates

Boom Blox, which blends block-building and block-busting with memorable characters, was "the first idea that jumped into my head." He drew inspiration from his family — he has seven children, the youngest 11 — and observes, "There is a continental divide in my own house between what I play and the kind of games my kids play."

That's a gap he aims to bridge. "I wanted something that would bring the family together in the same room, standing shoulder to shoulder with four different controllers."

As a parent, he strictly monitors the games in his home. "There are games that are taboo. And I won't have them on the premises. I don't want my kids saying, 'How come Dad is playing that and we can't?' "

Though as a filmmaker he has created some of the screen's most intense experiences, he says, "some games are so over-the-top violent and so extraordinarily interactive that I am even afraid of them. I am not going to name names."

He believes that M-rated (mature) games are a stronger lure for children than R-rated movies. "My kids will never go in and take an R-rated DVD and play it. But there is something very compelling and different about the artwork on the box of what might be an M game that could tempt my kids."

Boom Blox isn't his first foray into game development. As owner of DreamWorks Interactive, which EA eventually bought, Spielberg developed several titles, including WWII combat game Medal of Honor, which became a franchise.

His ultimate goal: to create "games that tell you stories and involve you emotionally in the characters." He wants games, like movies, to "move people to laughter and to tears and to all sorts of colorful emotions."

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To report corrections and clarifications, contact Reader Editor Brent Jones. For publication consideration in the newspaper, send comments to letters@usatoday.com. Include name, phone number, city and state for verification.
Learning can be fun: Sasha, Mikaela and Destry  named after three of Steven Spielberg's children  are among the anthropomorphic blocks in the game Boom Blox.
Electronic Arts
Learning can be fun: Sasha, Mikaela and Destry — named after three of Steven Spielberg's children — are among the anthropomorphic blocks in the game Boom Blox.

 

 

 

 

 
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